Agile software development principles, patterns, and practices /
Material type:
TextPublication details: Harlow, Essex : Pearson Education Limited, c2014.Edition: International edition of first editionDescription: iv, 524 pages : IllustrationsISBN: - 9781292038360
- 1292038365
- QA 76.76Â MAR
| Item type | Current library | Call number | Status | Date due | Barcode |
|---|---|---|---|---|---|
| Book | GIMPA Main Reference Section | QA 76.76 MAR (Browse shelf(Opens below)) | Available | 68580 | |
| Book | GIMPA Main General Stack | QA 76.76 MAR (Browse shelf(Opens below)) | Available | 68581 | |
| Book | GIMPA Main General Stack | QA 76.76 MAR (Browse shelf(Opens below)) | Available | 68582 |
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| QA 76.76 DHA Operating systems : a concept-based approach / | QA 76.76 GIL Software quality : theory and management / | QA 76.76 JAC Introduction to expert systems / | QA 76.76 MAR Agile software development principles, patterns, and practices / | QA 76.76 MOL An introduction to XML and Web technologies / | QA 76.76 SIL Operating system concepts / | QA 76.76 TAN Operating systems : design and implementation / |
I. AGILE DEVELOPMENT. 1. Agile Practices. 2. Overview of Extreme Programming. 3. Planning. 4. Testing. 5. Refactoring. 6. A Programming Episode. II. AGILE DESIGN. 7. What Is Agile Design? 8. SRP: The Single-Responsibility Principle. 9. OCP: The Open-Closed Principle. 10. LSP: The Liskov Substitution Principle. 11. DIP: The Dependency-Inversion Principle. 12. ISP: The Interface-Segregation Principle. III. THE PAYROLL CASE STUDY. 13. Command and Active Object. 14. Template Method & Strategy: Inheritance vs. Delegation. 15. Facade and Mediator. 16. Singleton and Monostate. 17. Null Object. 18. The Payroll Case Study: Iteration One Begins. 19. The Payroll Case Study: Implementation. IV. PACKAGING THE PAYROLL SYSTEM. 20. Principles of Package Design. 21. Factory. 22. The Payroll Case Study (Part 2). V. THE WEATHER STATION CASE STUDY. 23. Composite. 24. Observer-Backing into a Pattern. 25. Abstract Server, Adapter, and Bridge. 26. Proxy and Stairway to Heaven: Managing Third Party APIs. 27. Case Study: Weather Station. VI. THE ETS CASE STUDY. 28. Visitor. 29. State. 30. The ETS Framework. Appendix A. UML Notation I: The CGI Example. Appendix B. UML Notation II: The Statmux. Appendix C.A Satire of Two Companies. Index.
For courses in Object-Oriented Design, C++ Intermediate Programming, and Object-Oriented Programming. Written for software engineers "in the trenches," this text focuses on the technology-the principles, patterns, and process-that help software engineers effectively manage increasingly complex operating systems and applications. There is also a strong emphasis on the people behind the technology. This text will prepare students for a career in software engineering and serve as an on-going education for software engineers.

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