| 000 | 02367cam a2200205Ma 4500 | ||
|---|---|---|---|
| 999 |
_c196 _d196 |
||
| 020 | _a9781292038360 | ||
| 020 | _a1292038365 | ||
| 050 | 1 | 4 |
_aQA 76.76 _bMAR |
| 100 | 1 | _aMartin, Robert C., | |
| 245 | 1 | 0 |
_aAgile software development _bprinciples, patterns, and practices / |
| 250 | _aInternational edition of first edition. | ||
| 260 |
_aHarlow, Essex : _bPearson Education Limited, _cc2014. |
||
| 300 |
_aiv, 524 pages : _bIllustrations |
||
| 500 | _aI. AGILE DEVELOPMENT. 1. Agile Practices. 2. Overview of Extreme Programming. 3. Planning. 4. Testing. 5. Refactoring. 6. A Programming Episode. II. AGILE DESIGN. 7. What Is Agile Design? 8. SRP: The Single-Responsibility Principle. 9. OCP: The Open-Closed Principle. 10. LSP: The Liskov Substitution Principle. 11. DIP: The Dependency-Inversion Principle. 12. ISP: The Interface-Segregation Principle. III. THE PAYROLL CASE STUDY. 13. Command and Active Object. 14. Template Method & Strategy: Inheritance vs. Delegation. 15. Facade and Mediator. 16. Singleton and Monostate. 17. Null Object. 18. The Payroll Case Study: Iteration One Begins. 19. The Payroll Case Study: Implementation. IV. PACKAGING THE PAYROLL SYSTEM. 20. Principles of Package Design. 21. Factory. 22. The Payroll Case Study (Part 2). V. THE WEATHER STATION CASE STUDY. 23. Composite. 24. Observer-Backing into a Pattern. 25. Abstract Server, Adapter, and Bridge. 26. Proxy and Stairway to Heaven: Managing Third Party APIs. 27. Case Study: Weather Station. VI. THE ETS CASE STUDY. 28. Visitor. 29. State. 30. The ETS Framework. Appendix A. UML Notation I: The CGI Example. Appendix B. UML Notation II: The Statmux. Appendix C.A Satire of Two Companies. Index. | ||
| 520 | _aFor courses in Object-Oriented Design, C++ Intermediate Programming, and Object-Oriented Programming. Written for software engineers "in the trenches," this text focuses on the technology-the principles, patterns, and process-that help software engineers effectively manage increasingly complex operating systems and applications. There is also a strong emphasis on the people behind the technology. This text will prepare students for a career in software engineering and serve as an on-going education for software engineers. | ||
| 650 | 0 | _aAgile software development. | |
| 650 | 0 | _aeXtreme programming. | |
| 650 | 7 | _aComputer software - development | |
| 942 | _cBK | ||